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GENRE:
futuristic shoseinen, urban fantasy, crime and punishment broken by periods of comedic slice-of-life
TONE:
every struggle we face is another step towards building a brighter future together
TYPES OF PLAY:
main universe plot & player-run sessions
CITY, SOCIETY, & TECHNOLOGY
INFLUENCED BY:
| PSYCHO-PASS |
a futuristic society where justice and judgement are enabled by technology |
| MILGRAM PROJECT |
a prison where sinners are judged for their crimes |
| BUNGOU STRAY DOGS |
a city caught between factions with different methods but a shared ideal of peace |
| ACCA: 13 TERRITORY INSPECTION DEPT. |
a government rippling with the push-and-pull of warring bureaus |
| WORLD TRIGGER |
a city defended from supernatural threats by volunteer combat activities, simulated and real |
| MY HERO ACADEMIA |
custom technology and equipment that enhances each character's unique supernatural power |
| ZZZ |
the supernatural is assimilated into our everyday lives with advanced technology |
OUTSIDE WORLD
INFLUENCED BY:
| FINAL FANTASY: UNLIMITED |
a planet broken by the explosive descent of a supernatural being shattered to pieces |
| KINO NO TABI |
a traversable world of insular countries with their own mysterious customs |
| WORLD TRIGGER |
a city defended from supernatural threats by volunteer combat activities, simulated and real |
SUPERNATURAL POWERS & ENTITIES
INFLUENCED BY:
| MONONOKE |
feelings and victims' stories give rise to spirits that must be quelled |
| XXXHOLIC |
spirits rise from the weaknesses of humans and affect peoples' everyday lives |
| TEGAMI BACHI |
sentimental objects and memories become power and strength |
| JUJUTSU KAISEN |
emotion-based energy gives unique powers to humans and monsters alike |
| WORLD TRIGGER |
a biological power source is transformed by weapons for combative use |
SOL, COMEDY, & EVERYDAY LIFE
INFLUENCED BY:
| GINTAMA |
everyone has a place in the ridiculous and rambunctious city we call home |
| KEKKAI SENSEN |
the violence is slapstick and the comedy is also slapstick |
| SPY X FAMILY |
we endanger ourselves to create a world in which children can smile |
GAME MECHANICS
INFLUENCED BY:
| HONKAI STAR RAIL |
explore new worlds, defend against threats to humanity, and play permanent and periodically-refreshing game-modes |